Diablo Immortal's hatred doesn't stop him from raising €24 million in 2 weeks

Diablo Immortal's hatred doesn't stop him from raising €24 million in 2 weeks

Diablo Immortal's microtransactions have already netted players €24 million in the two weeks since launch.

Activision Blizzard's latest foray into mobile gaming is doing incredibly well, despite a lot of backlash over its microtransactions. Diablo Immortal has been criticized for a number of mechanics that cause players to lose money if they want to make significant progress. It will cost you €100,000 to max out your character in F2P play, for example.

The reveal apparently didn't put anyone off, as the title racked up five million downloads and €24 million in microtransactions. Stats come from AppMagic (Opens in a new tab) tracking website via PCGamesN (Opens in a new tab).

(*two*)Diablo Immortal Crusader: Habilidad de consagración en uso

(Image credit: Blizzard)

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Most of the revenue is split between US and South Korean players at 44% and 22%, respectively. Whether he is able to maintain that momentum is another story.

Diablo Immortal was criticized for its "predatory" microtransactions, earning it a user score of 0,4 on Metacritic. The subreddit is full of complaints, and they're not just related to the money side of things. The lack of a roadmap or relevant updates for developers is a problem (opens in a new tab), as is the difficulty of finding players to take on a dungeon with.

Hidden caps that prevent free grinding (opens in a new tab) are also not very popular. Free games have to make money one way or another, but getting them in and forcing players to follow a game path to win is not the case. On top of that, the game seems to have a number of issues, though we're ignoring the microtransaction part.

But it's possible to play it without breaking the bank, as Patrick Dane, editor of the TRG guides, found out. According to Pat, you can have a lot of fun in Diablo Immortal for less than €10.