My friend Pedro combines elegance, shot and bananas.

My friend Pedro combines elegance, shot and bananas.
For a long time, I wanted a game that would allow me to be purely elegant. Not in the visual sense, but in the gameplay: a mix of slow-motion sequences, somersaults, spins, and all the euphoria I felt when I first saw the fight scenes in The Matrix. Max Payne and other shooters have given it this treat by introducing mechanics like ball toss or almost impossible to hit the head, but no one else has combined so many other mechanics with the newest. Title released by Devolver Digital this year. My friend Pedro is a glued-in lateral who combines elements of shooting, platform and ballet in a mix that has kept me going for several hours. Ultimately, I found my game to express everything I've ever wanted to do in a video game: hit a frying pan and kill it to kill all the enemies with the balls bouncing from everywhere. . I mean, I didn't know I'd want to do that, but once I found out it was possible, it felt like a dream come true. Despite some clearly scripted sequences, I was able to amuse myself with horrors.

My friend is a banana.

You don't need a consistent story, just a reason to do what you love. My friend Peter mixes elements that have already been seen in other Return titles such as Miami Hotline. It maintains a frenetic rhythmic sequence that requires no introduction. For the sound of a synthetic half-wave electronic rhythm, the protagonist has a single mission: kill everyone and everyone in a certain region, find the big boss, kill him too, and move on to the next one. Guided by Pedro, the banana with a conscience, the touch of surreality only adds to the comic feeling that is the game. Full of references and references to other games, the levels start to become familiar (suburban neighborhoods), through the famous scene in the sewers and others that will not spoil the surprise. The level design of some phases, although very claustrophobic, is designed to follow a linearity, always with a number of enemies to kill. The game follows a scoring system that wants the more flair you kill, the more your multiplier increases, clearly indicating that due to the higher ranks, the player must follow a choreographed sequence of kills. Capable of jumping, spinning to deflect shots, spinning in the air, and over half a dozen orchestrated moves, this commando is the key to success, and the overall pace entertains the player. From end to end. Caution is called for, though: even on standard difficulty, enemies won't give up in a second, forcing you to constantly monitor your life bar. Any recklessness towards avoidance is enough to make you lose precision of movements, to die and to throw you to the last checkpoint. Pedro's friend, besides being a very well trained assassin, has a very varied arsenal. Pistols, submachine guns, assault rifles, shotguns and snipers will be your battle weapons. It is possible to hold two pistols or two machine guns at the same time, like Max Payne, by splitting the range and hitting two enemies separately. You can use stationary pieces to help you in your fights: frying pans (as I mentioned at the beginning), exploding gas barrels, kitchen knives, metal barrels and even pieces of dismembered enemies, being able to "Take a look at these objects and play". them against their target. Skateboarding, breaking windows and using zip lines during filming are other welcome features to enhance the action scenes that the game makes you experience in many ways.

Frantically captivating

My friend Pedro is a complete success for DeadToast Entertainment and another pearl for the Digital Return catalogue. With simple execution, addictive gameplay and well done, My Friend Pedro manages to solve some of its problems, such as the short campaign and the claustrophobic conception of certain phases. If you like indie games and enjoy a good game that will test your reflexes as much as your platforming skills, my friend Pedro deserves to stay on your news radar. And get ready to have a banana as your best friend.