XRSpace takes virtual reality to a whole new level with 5G connectivity

XRSpace takes virtual reality to a whole new level with 5G connectivity
XRSpace, the new company founded by former HTC Corp CEO and co-founder Peter Chou, offers the world's first social VR platform designed for mainstream users, Mova, with 5G connectivity. Taking VR to the next level, Chou said it was a very exciting time to move closer to 5G. “In 2002 we had a 2.5G data network and the first smartphone, O2 XDA, started coming out. We are now entering a 5G era. 5G is a new network architecture and we need to create a new experience like we did in 2002," he said. Chou founded HTC in 1997 and left the company in 2015. Mova uses artificial intelligence and computer vision technology to create a new experience with 5G Today, Chou said the user-friendly experience of smartphones is primitive because it doesn't capture the full range of human expressions and emotions.“So, beyond the smartphone, what we really wanted was to create the social reality of the future To create a world where people can physically and virtually meet in much more human-like interaction, in a much more immersive and interactive environment and take human interaction to a new level."We wanted to create a new meaningful communication experience for 5G," he said. Further, he said the mission was to bring people together through the power of 5G XR, overcoming the limited experience of today's smartphones and the goal is to bring XR to earth by redefining the path whose people they connect, socialize and collaborate by simplifying the hardware and the user experience. XR stands for Extended Reality which is a combination of Virtual Reality and Augmented Reality. "When we started three years ago, we focused on lasers to put repeat customers in everything we do," he said. Mova is a wireless headset with cameras to capture hand gestures and track user movements and can create a realistic full-body avatar from a selfie.

(Image credit: XRspace)

(Image credit: future)

Importance of the unit

Mova is powered by the Qualcomm Snapdragon 845 Mobile XR platform and is fully portable anywhere with a 5G, LTE or WiFi connection and requires no additional driver to navigate the virtual world. The global launch of XRSpace will be in collaboration with leading technology, telecommunications and content partners, beginning with Qualcomm Technologies, Deutsche Telekom and Taiwan Chunghwa Telecom. It will be available in Taiwan first, followed by Europe, the United States, and China. It is priced at €599. Chou said it allows users to perform real-world actions like shaking hands or shooting a basketball in a natural way. XRSpace is also building the virtual reality platform where services, games and social activities can be viewed and experienced. At the forefront of these spaces is MagicLohas, a combination of experiences that promote healthy and active lifestyles through virtual reality. One can simply spend time with friends in relaxing landscapes, or exercise: walking, cycling, dancing, yoga, proprietary Magic TaiChi sessions in immersive settings with naturally meditative atmospheres. With a diverse team of experts in sports, yoga, dance, music, meditation, health, and therapy, XRSpace Manova offers fun, interactive content designed to enhance everyday wellness. "During this lockdown, we all witnessed the importance of unity. At XRSpace Manova, we have created a digital avatar, social gestures and many places where people can be together, experience everyday social situations without the limits of distance. "We will carry human interaction and communication to a new level beyond texts, emojis and 2D videos. We are pleased to be able to offer this human intimacy when needed, helping the world adapt to the new standard with our wonderful products," said Sting Tao, President by XRSpace. Jitesh Ubrani, research director at International Data Corporation (IDC), said the spread of the virus has the opposite effect on demand, as increasing numbers of consumers and employees stay inside and search for solutions. augmented reality and virtual reality to find ways to collaborate with colleagues. and entertain themselves and their families.

Strong growth for standalone VR headsets

Despite the expected drop in AR and VR shipments of 10.5% in the first quarter, followed by a 24.1% drop in the second quarter, research firm International Data Corporation (IDC) expects a rebound in the second half of 2020 translates to total shipments of nearly 7.1 million units for the year, up 23.6% compared to 2019. Long-term growth will be strong throughout the forecast period, with deliveries reaching 76.7 million units. units in 2024, which will translate to a compound annual growth rate (CAGR) of 81.5%. According to IDC, standalone VR headsets will increase 30,4% in 2020 and will account for 43,8% of all AR/VR headset shipments for the year. The vendors target consumers and business buyers with the latest generation of stand-alone products, and they are successful in both arenas. On the consumer side, gaming continues to drive growth, while on the business side, empowerment and collaboration are gaining traction. IDC forecasts commercial segment growth at a five-year CAGR of 71,9%. Future iterations of these products should also offer AR pass-through capabilities through the use of outward-facing cameras. Shipments of standalone VR headsets will drop from 3.09 million in 2020 to 25.25 million units in 2024, while AR headsets will drop from 0.41 million in 2020 to 24 million in 2024. Tom Mainelli, group vice president for consumer research and devices at IDC, said interest in VR within the company continues to grow as companies use the technology to pilot a wide range of training scenarios.