This own Xbox title is configured to allow the mouse and keyboard on the console

This own Xbox title is configured to allow the mouse and keyboard on the console

Microsoft will let those who play Redfall on their Xbox choose between a controller and a keyboard. Which makes it the second own title launched by Microsoft in XNUMX with this free alternative.

Redfall is an upcoming cooperative FPS game with a release date of May XNUMXnd. Brought to you by Arkane, the developers behind Prey and Dishonored, this bloodthirsty shooter has murderous vampires around every corner. In a post-apocalyptic open-world city, you must defeat these beasts in single player or cooperative mode.

However, the violence may not stop at the bloodthirsty vampires. According to the official Xbox Store page (opens in a new tab) for Redfall, this FPS will accept a mouse and keyboard on consoles, not just controllers.

This option can work without much reasoning, thanks to Redfall's lack of PvP components. So while you may outplay your teammates, there's no going to be briny vamps typing nasty words in chat, embarrassing you for using a more precise mouse or manual assist supervisor.

There's others?

The Redfall team marching in line towards the camera.

(Image credit: Bethesda Softworks)

While this is rare, Redfall isn't the first game to do this. Age of Empires II: Definitive Edition, released in XNUMX, lets you connect a keyboard to your Xbox Series X | S

This gives keyboard players a huge advantage. A mouse is more convenient when it comes to real-time strategy games because of the precise precision, speed, and accuracy when choosing items.

By contrast, using a mouse and keyboard in the multiplayer FPS shooter Halo Infinite has long been an inconvenience. Thanks to the aim assist provided by the controllers, playing against those with a keyboard and mouse was a piece of cake. However, XNUMX Industries fixed this issue with mouse aim assist.

fight to the death

First person view of Redfall holding a gun walking down a path

(Image credit: Bethesda Softworks)

Halo Infinite and Age of Empires II: Definitive Edition show why games that leave controllers and keyboards behind can be so much discussed. The benefits and drawbacks of each option are so different that they can have a huge impact on an individual's gameplay, whether it's increasing the number of actions per minute via the mouse or aiding aiming with a joystick.

However, games like Redfall are perhaps the only time this debate isn't so controversial. Allowing gamers to choose between what's best for them, whether it's a controller or a keyboard, seems like a great feature for titles where the choice doesn't have a huge impact on the outcome of a game.

While I'm still sitting on the mouse and keyboard side, perhaps Redfall's new feature will let me estimate the controllers better, since I'm ultimately fighting alongside them against a common opponent; angry vampires.