Officially announced in December 2019, it looks like the ball is finally rolling on BioShock's next entry, with developer Cloud Chamber posting several job openings that offer a hint of what we can expect of the game's direction, as reports of PCGames No. Apparently one thing we can hope for is a less linear design, with the company's senior editor listing calling for "someone who can weave hard-hitting, character-driven stories into an open world." Additionally, the person in this position will be asked to "think of the main and side quest content", suggesting that the player can take on side quests alongside the game's main story. Cloud Chamber's list of video game AI programmers is perhaps even more revealing of BioShock's next direction, calling for someone to help implement an "urban crowd system and systemic tribal ecology of a sometimes hostile AI." and "pushing the boundaries of what's possible with interactive crowd systems." A few other listings (Senior Technical Designer, UI/UX Designer, and Senior World Designer) lend additional credence to the likelihood of an open-world BioShock title.