World of Warcraft's new interaction guilds are coming sooner than you think


World of Warcraft's next big patch has a release date, and it's sooner than expected.

World of Warcraft patch 10.1, Embers of Neltharion, will hit our hard drives on May 2 with a free Dragonflight Season 2 update launching on May 9. Embers of Neltharion includes a number of new features, such as a new zone, a new fame track, updates to Dragonriding, and controversially, the addition of interaction guilds.

The new area, Zaralek Cavern, is a cave system beneath the Dragon Isles that holds dark secrets and remnants of the dragon Neltharion's dark experiments. However, those who venture to Zaralek will not be alone, as they may befriend the Niffen, a local mole culture, as well as the shamanic Drogbar.

Dragonriding fans will also be delighted, as Update 10.1 brings new race tracks, glyph abilities, and a new dragon: the Winding Slitherdrake. We can also expect the usual updates to adjust and balance classes, as well as new gear, mounts, and pets.

World of Warcraft: Vuelo del dragón

(Image credit: Activision Blizzard)

The Dragonflight Season 2 update is scheduled for May 9, bringing plenty of additional content to WoW's endgame, including a new raid and additions to the Mythic+ rotation. Aberrus, the Shadowed Crucible features nine bosses for players to face as they fight their way through Neltharion's secret laboratory in the heart of Zaralek. As with Season 1, Normal, Heroic, and Mythic difficulties will launch simultaneously, so there's something for everyone.

However, perhaps the biggest change is in the establishment of cross-faction guilds. Starting with patch 10.1, guilds will be able to invite players from the opposing faction, as well as giving them access to the guild chat, guild bank, and guild calendar. Since World of Warcraft has often focused on the conflict between the fickle Horde and the industrious Alliance, this feature has proven somewhat controversial.

cross the streams

Un orco y un humano se enfrentan

(Image credit: Blizzard)

Faction play is not new to World of Warcraft. Players have been able to party up with players from other factions for Raids, Dungeons, and PvP Battlegrounds since the previous expansion, Shadowlands. However, the jump to cross-faction guilds is unprecedented.

WoW has earned its place among the best MMOs due to its distinctive way of building worlds and its ultimate way of building online communities. The conflict between the Horde and the Alliance has been a staple of the title since its release in 2004. The iconic opening scene did its best to showcase the contentious relationship between the two fantastic power blocs, making great use of one of the best role playing games Tropes out there.

The conflict between the Horde and the Alliance has been a staple of the title since its release in 2004.

Battle for Azeroth, the penultimate expansion, based its entire main story on a revival of the ancient factional conflict. Despite some of the expansion's missteps in endgame progression and content design, it was gratifying to see WoW return to its roots.

This breaking of a traditional communication barrier between the two factions is a welcome change in quality of life for some, while for others it means the end of a core part of the game's identity. they can join, form guilds and trade together, so what's the point of selecting a faction in the first place? It's a poignant question, and I'm not sure I currently have an answer.

That being said, the introduction of cross-factional guilds is, if nothing else, an interesting step forward for Blizzard. It will be fascinating to see how this change affects the social makeup of the game in the long term.