The iPhone cannot download applications: this is the reason according to Tim Cook

The iPhone cannot download applications: this is the reason according to Tim Cook

In an interview with Kara Swisher on her New York Times podcast Sway, Apple CEO Tim Cook chatted lightly about a variety of topics, including the upcoming iOS XNUMX app tracking transparency feature, AR and user privacy as a general rule. But when the discussion turned to Apple's legal fight with Epic Games to keep the third-party store away from iPhones, which is set to meet in court on May XNUMX, XNUMX, Cook also stated, very bluntly, why reason you can only get apps. the App Store. "If it was sideloaded, it would be breaking the privacy and security model," Cook said. "You would open a huge vector in another store." This has been Apple's reasoning against letting users download software outside of the App Store and beyond the company's painstakingly crafted iPhone and iPad experience, and Cook positioned Apple's role as curatorial protector. “In any given week, one hundred petitions are submitted for review. forty of them are rejected. Most of them are turned away because they don't work or don't work like they say they do,” Cook said. "You can imagine if the healing went away, what would happen to the App Store in a very short period of time."

The Store App: the only way to apply on iPhone

Apple first launched the App Store in 2000 and has maintained rigorous control over iPhone user experience and quality control ever since by adhering to rigorous, family-friendly standards for the apps it "lets you download." “People trust Apple in a way that they don't trust the little shareware payment processors of the XNUMXs and early XNUMXs,” said app author James Thomson, whose PCalc app was one of the first XNUMX to launch. in the App Store. in July. "Apple made it possible to sell digital downloads of apps to people who didn't have technical skills and significantly expanded the market." Although iPhone apps enjoyed a better reputation for reliability on iOS devices, developers were still angry about the rigorous requirements, the sometimes arbitrary removal of the App Store for violations of its policies, and the thirty percent reduction that Apple took years to do. following competitor stores like the Epic Games Store – reduced its catches to single-digit percentages. Apple a réduit de moitié son Aplicación Store à fifteen% pour la plupart des développeurs (ceux qui réalisent moins d'un million dollars de bénéfices annuels) in November à la suite de la contestation judiciaire officielle d'Epic, qui ne semblait pas être A coincidence. Cook further touched on this change in the interview and what it means for future policy: “The App Store doesn't happen, you know? And in this way we have altered over time. Clearly, cutting Apple's haircut is very, very different than letting another store, and another company, produce revenue on iPhones and iPads. We may have to wait for the outcome of Apple's lawsuit against Epic to see if the former's position ever changes on this issue. Via MacRumors