Do Star Wars games suddenly have a brighter future?

Do Star Wars games suddenly have a brighter future?
Why didn't EA make another Knights of the Old Republic game? Yeah, I know EA has a nine year old MMO called The Old Republic that delivers a ton of Star Wars related content in the same amount of time. But why didn't he create a new KOTOR game on consoles and PC? Why would you want to license Star Wars and not create this game when you own BioWare, the original developer of the series? I'm sure there are plenty of practical, real-world reasons: various teams at BioWare have been focused on developing Anthem, Mass Effect: Andromeda, and on a frustrating road to finally making Dragon Age 4. And yes. , this MMO has had major updates in the meantime, although the genre itself has lost popularity. Still, I can't think of a game that makes more sense in our current age of The Witcher and Skyrim selling endless copies than a high-fidelity Star Wars RPG. However, KOTOR 3 is just one of many opportunities EA has left on the table in the seven years since it licensed Star Wars. Now though, I'm starting to wonder if EA has finally turned around with the Star Wars universe. The future doesn't look so bright: Reports indicate that three Star Wars games have been canceled in the last few years, including Project Ragtag, a third-person game based on Amy Hennig's story of Uncharted, and long-defunct visceral games. But the recent shape of the bulk editor suggests things are headed in the right direction. According to an earlier report from Kotaku, EA follows up last year's Jedi Fallen Order coup with a sequel, which isn't unexpected. And this week, EA announced Star Wars: Squadrons, a game that seems completely of the opposite kind: a 5v5 first-person space combat game that will be released at an affordable price, with full VR support. This follows more than two years of well-received updates to Star Wars: Battlefront 2, after a notoriously bad launch. I don't think it's a particularly good shooter, personally, but it's a very good Star Wars experience, and it's full of characters and worlds from the series' story. DICE and EA have changed the game and their availability on PS Plus should keep the player base healthy for years to come.

Has EA finally broken Star Wars?

Jedi Fallen Order cuenta una historia de trauma sorprendentemente poderosa en el universo de Star Wars.

Jedi Fallen Order tells a surprisingly powerful story of trauma in the Star Wars universe. (Image credit: EA) EA has four console/PC games to show off over seven years of license ownership. It's not charges, but it's not that bad either: plenty of Battlefield games were released during this period, but that includes Battlefield 4, which EA had been working on for several years before acquiring the Star Wars license, as well as the spin-off Hardline. Still, it seems like EA didn't take advantage of the spike in interest in Star Wars that happened around 2015-2017, when The Force Awakens and The Last Jedi released. To be fair, EA probably didn't have time to do much more than release its two Battlefront games during this period. Tellingly, though, when Jedi Fallen Order arrived in 2019, there was a huge appetite for a (mostly) big Star Wars game, even in a year when the worst Star Wars movie of the Disney era hit theaters. . big screen. Squads, on the other hand, are almost directly reminiscent of the golden age of Star Wars games. Lucasarts X-Wing vs TIE Fighter games come to mind when we talk about a meticulous space combat game that even supports flight sticks on PC. I really hope it's as good as it sounds, because it's too specific a project choice to feel like a cash. EA's Star Wars deal with Disney ostensibly lasts ten years, but if the next three years offer a selection of great games that tell compelling Star Wars stories, perhaps EA's time with the license will linger in memories much longer than missed opportunities. If not, it may be time to see what another big publisher can do with Star Wars.