Smash Bros Ultimate gets Labo VR support without adding anything

Smash Bros Ultimate gets Labo VR support without adding anything

Got everything you can on Super Smash Bros. Ultimate? If you've unlocked the full roster of 76 fighters (including those added through the Ultimate DLC for Smash Bros Ultimate), if you've completed Spirit Board Solo Mode and battled your way through online battles, Nintendo is offering content brand new just for you: VR support. Nintendo has created several Switch devices in Nintendo's Labo range, including the recently released Labo VR Kit, which allows you to create cardboard glasses for use in a variety of dedicated demos, and even some of the biggest titles in the industry. Nintendo's close-up like Super Mario Odyssey and Breath of Nature. As part of Nintendo's pipeline of updates to the hit fighting game, Switch users who download the latest 1.3 firmware update will be able to unlock a VR mode on their copy of Smash Bros. Ultimate - Available in the Games & More section of the main menu. . Enabling the mode will split your screen into two sections, one for each eye, ready to slide into the Labo VR headset to get closer to the action. We just don't know why... Smash Bros. Ultimate isn't a game meant for a first-timer, and playing your character's eyes in such a fast-paced, chaotic fighter is likely to give you several heart attacks. VR mode essentially brings you closer to the steps in the game, allowing you to position the camera for an enhanced 3D perspective. Games are short enough to limit motion sickness (which is likely with such a low-res screen) and can only be played offline, either in 1v1 with a bot, or in games made up entirely of processors . It's essentially a game mode that's harder to play for long periods of time, with no noticeable difference in gameplay. Our time playing Zelda VR didn't inspire us much either. As a curiosity for those who already own VR headsets, you might want to give it a try for a while or two, but we can't imagine extended use of the mode just yet. It's disappointing, given the promise of the VR Lab Kit, that Nintendo seems intent on partnering with its biggest franchises for no real benefit to the player. Anyone who specifically buys Smash Bros into the Labo ecosystem isn't going to get much out of it, and the fact that we're playing Zelda in VR didn't inspire us much either. If VR becomes a mainstay at Nintendo in the next few years, Nintendo is going to have to really think about the areas where support makes a difference and does nothing for gamers.