Resident Evil Village proves the series is heading straight for the unknown

Resident Evil Village proves the series is heading straight for the unknown
Resident Evil Village is perhaps my favorite game in the franchise. These are bold words and there is the obvious human nature of recency bias to contend with, so I won't be able to be sure for a while. But that's definitely my feeling right now. I've already played several times, and more to come. It's one of the few games that I constantly think about even when I'm not playing it. A lot of it comes down to the quality of gameplay, picking up the pace of Resident Evil 4 and marrying it with the tense first-person horror of Resident Evil 7: Biohazard. The setting has a lot to do with it, no doubt, as the gothic connotation deftly evolves into different iconic pieces of horror. From the castle of the iconic Lady Dimitrescu to the Silent Hill-style house of Beneviento, from the Moreau waterfront to Heisenberg's mechanical factory, it makes every section of the game a kind of love letter to Dracula, creature. Of the Black. Lagoon, Frankenstein and more. There's no doubt that Resident Evil 9 will seek new settings, but no matter where the series goes, it can't go back on the foundation laid by Resident Evil Village.

Build something players will remember

Señora del pueblo malvado residente dimitrescu

(Image credit: Capcom) I really don't think I'm alone in this excitement either. Things are still in their early days, but so far it seems to have paid off commercially as a commercial success, with Capcom sharing that over 3 million copies of the game have shipped within a week of its release. Village's predecessor, Resident Evil 7: Biohazard, has surpassed 9 million copies shipped in three years. Between the sales and generally positive reviews, it's clear that the horror game-buying crowd is interested in these kinds of new ideas. Resident Evil 7 has reimagined the series with a first-person perspective and left the city streets for a rural take on southern gothic grindhouse. However, DNA remained Resident Evil, which meant dealing with different objects and fighting hideous creatures while solving puzzles. Resident Evil Village only doubled down on this point, keeping a tight pace and placing more bricks on top of the previous game's building blocks. Before launch, I said that the franchise has grown beyond the days of zombies and sterile labs. With Resident Evil Village, I feel safe in saying that he was right. Of course, I don't envy Capcom figuring out how to create drastically different bosses, enemies, and locations for the next round, but it clearly works. If I had to sum up the way I and many other gamers think of Resident Evil Village in one word, I would say "personality". Memes and thirst aside, Lady Dimitrescu has a lot more personality than most villainous characters I can think of in recent years. You remember when she stalks you throughout the castle, or the subtle way in which her discussions with the other Lords reveal what is happening in the plot. The locations have character, with the titular village opening up at just the right pace, hiding secrets around every corner, and encouraging players to go back and find all the hidden weapons, treasures, and other secrets. There's a contingent of players who want the third-person perspective of recent remakes to continue, and it looks like they'll be getting support in the near future as well. Rumors and leaks indicate that Resident Evil 4 Remake will happen sometime in the next few years, which should ensure that everyone stays happy. However, for core games, some interesting new setups have been shown to me to be the way to go. There's a lot of wild stuff involved with the Resident Evil Village ending, but regardless of player characters, I'm excited to see what Capcom has up their sleeves. Today's best Resident Evil Village deals