PSVR 2 Features: Five Things We Want To See In Sony's Upcoming VR Headsets

PSVR 2 Features: Five Things We Want To See In Sony's Upcoming VR Headsets
PlayStation VR starts this decade as a totally underrated virtual reality system with a litany of quality games in its catalog at an affordable price. Easily the most cost-effective way to get started in VR, Sony's cheeky first steps into the ecosystem have us excited about PSVR 2, which is likely to come soon if a series of patents comes up. With details emerging for the long-awaited PS5, could we see a new release of the tandem headset iteration, and if so, what would we like to see? Read on by exploring the top five features we think would make PSVR 2 a one-day buy.

Wireless game

PSVR 2 Features

(Image credit: Sony) As an obvious next step for the platform, many HMD makers are striving to eliminate cables that are all too easy to get tangled up when gaming in VR. Whether you're looking around Firewall corners or moving between Blood and Truth decks, there's nothing worse than feeling this restriction and realizing you can't go any further at 39; action. PSVR would greatly benefit from this update, especially considering its cheap price and promising accessibility for those who already own a console in the PlayStation ecosystem. Like EyeToy and other popular family tools that came before it, VR will only succeed when the barrier to entry is further lowered. VR is still seen as an exclusive and expensive club with a weak player base - by making setup easier and introducing wireless HMDs, PSVR 2 could stream in a familiar environment and open up new possibilities for local gaming that involves more # 39; s users. . Oculus has already shown that it can be a hit with its Quest wireless headset, which offers high-quality VR gameplay on the go, which has proven itself with a casual audience. With the support of Sony's proprietary development studios and a tandem release with a major console, PSVR 2 could capitalize on this market and push VR even further by adding it to the PS5 bundle. Potential patents uncovered by LetsGoDigital suggest a transparency system and built-in cameras for PSVR 2, necessary steps toward a wireless setup for the next iteration. Expecting!

A whole room tracking solution

PSVR 2 Features

(Image credit: Sony) One of the main problems with PSVR is the tracking system, which involves a single camera to capture controllers and head movements. Even before PSVR, this problem was solved by the most advanced players in the field like Oculus and Vive, although the privilege of a room-wide tracking system was very expensive. . Now that the iterative VR space has been shifting and distorting for the better part of a decade, we can expect Sony to incorporate a room-wide tracking system. hopes to elevate the most tired teleported movement and gameplay of the `` shooting gallery '' & # 39; that we've seen working with the PSVR so far. Being able to engage in 360 degree movement and explore environments without getting stuck in rigid space with your upper body, is clearly the future of platforming - throw it away A look at Half-Life: The Duckling and Weaving Game from Alyx. It would certainly be an attractive prospect for developers at Sony, who will only want to take the risk of creating a VR game when they know the hardware has the ability to actually realize their vision. Once again, the aforementioned patent discovered by LetsGoDigital shows possible front and rear cameras on the head-mounted device, as well as cameras on the new controllers to make sure you never touch that 'disconnected' black screen. #39; & # 39; blurry when you try to lose yourself in the moment.

Updates to old devices

PS Move

(Image credit: Sony) While PSVR has had plenty of successful shutdowns, some of the best-looking games released on the platform have been designed to work better with a joystick. Astro Bot: Rescue Mission is the best example, a platform game that uses many hidden features of the Dualshock 4 to a delicious platform effect. However, there's a reason for this joystick support: we've had enough of PS Move controllers. The accuracy of the PS Move controllers was impressive back in 2010, but breaking them now still seems like a compromise. Sony's adhesive orbital sticks are a decade old, and it's easy to see the downsides when you've been using the system for a while. Despite upgrading to a Micro USB connection in 2017, the batteries inside are still lousy, the button layout is awkward, and there are no analog sticks. With woeful haptics and drift issues abound, it's a miracle that PS Move controllers still work with modern hardware. It's starting to become clear that they're pushing the vision for exclusive games that have come to PSVR, especially towards the end of their lifecycle. With the next version of PSVR, we long for a set of modern controllers designed in conjunction with the headset. We've seen how a revolution in controller space can improve gameplay with Valve's Phalanx Kit enabling full finger tracking in VR. Sony needs an equally imaginative capture method to change our approach to VR gaming in the next generation. We can no longer rely on the old transfer technologies as a way to participate in the future of virtual reality. The Move controllers that fall out when you turn in Beat Saber should go away, and the 1200 x 800 camera could be completely removed and replaced with base stations or a built-in wireless focus, as it too is starting to show its age.

Significant display update

PSVR 2 Features

(Image credit: Sony) Among all the popular VR headsets on the market, PSVR's screen resolution is by far the worst, using a single 1920x1080 (960x1080 per eye) screen to deliver its games to the user. The first thing you'll notice is grain and blur when you plug in the HMD, so PSVR 2 needs to improve the display to succeed in an increasingly volatile and volatile environment. greedy on charts. Windows Mixed Reality headsets now offer better viewing at an extremely low price (1440p per eye), proving that high-definition virtual reality is possible at low cost. This screen increase would be a catchy promise for those who are choosing a PS5 as a potential VR machine over a gaming PC. With the 8K UHD and ray tracing power of Sony's next-gen console, PSVR 2 could align the headset display with the resolution we can see on the screen outside of the device, which would be a big step towards legitimizing PSVR. and bring more casual gamers into the fold.

Biggest exclusives

Astro Bot rescue mission

(Image credit: SIE Japan Studio) The best part of owning a PSVR headset is the exclusive games available on the platform. Sony has paid special attention to putting together high-quality titles for its virtual reality system, leading to exciting experiences like Astro Bot: Rescue Mission, Blood and Truth, Arkham VR, Psychonauts in the Rhombus of Ruin, and Tetris Effect. (the last three available on PCVR now). The variety of experiences this first generation has shown that Sony's talent pool can do a lot when it comes to hardware and peripherals, with exclusive VR games on other platforms pale in comparison to the lineup. Current PSVR. With SIE London Studio and SIE Japan Studio's ASOBI team both in between games, PSVR 2 could deliver the exciting launch titles that were missing from its first iteration, building on the success of games that came late in its life cycle like Astro Bot and Blood and the truth. With a number of popular Sony franchises behind the scenes, who's to say the next Ape Escape, Sly Cooper or Gravity Rush game couldn't be a PSVR 2 exclusive?