PlayStation turns 25 today: here are our favorite PlayStation memories

PlayStation turns 25 today: here are our favorite PlayStation memories
The original PlayStation was released in Japan on December 3, 1994, and in Europe and the United States about a year later. Twenty-five years later, the PS4 reigns supreme in the gaming world, and the PS2 remains the best-selling console of all time. The PS3... also made an appearance, with its high introductory price and initially low software library. The PlayStation has changed the game forever: it has probably transformed a mainstream audience and an adult, and its catalog of titles was extraordinarily vast. There continues to be so much love for the original PlayStation, which is why Final Fantasy 7 was remade next year and why the Resident Evil 2 remake launched with fanfare this year. Below, the TechRadar team shares their own precious console memories.

T-REX DEMO!

At a time when the only names in the console industry worth mentioning are Nintendo and Sega, Sony's plan to release its own console struck me as insane at the time. This is how I watched the T-Rex demo (I think it was also included on a demo disc with the PS1), which showed the kind of graphical effects that could be expected with the new console At the time, I had never seen such graphics . It was a true statement of intent from Sony and a great showcase for their new console. This little demo has become as iconic as some of their games.
Matt Hanson, Editor-in-Chief: IT Metal Gear Solid was probably the first non-CD-ROM adventure game that really felt cinematic, with high-quality voice acting (for the moment, anyway) and a fairly mature story about the war. nuclear Your moody introduction leads to the game's first room, a basement area where you can learn all the basics of this revolutionary stealth game: don't step in a puddle of water, otherwise the enemies will hear you. You can hit an enemy and knock them out, but you can only kill them by taking them from behind. Have you been caught? Crawl under a surface and hide until the alarm goes off. These stealth game fundamentals would change the game forever.
Samuel Roberts, Senior Director of Entertainment

Triple Triad in Final Fantasy VIII

Hello, Final Fantasy VII is still the most talked about RPG on PlayStation (and this console has a lot of good ones), hence its redesign right now. But Final Fantasy VIII probably had the best minigame of all the games: Triple Triad was a very simple card game where you put the cards in a 3x3 grid, to return your opponents cards by placing more powerful monster cards next to them. yours. It was a perfect waste of time in a game that already took tens of hours to complete.
Samuel Roberts

Steal a car in the first Grand Theft Auto

(Image credit: Rockstar Games) Grand Theft Auto was a legendary game: an incredibly violent top-down 18-tier adventure, where you get to drive through an entire city (many in fact). The first GTA, created by DMA Design in Dundee, was unique to the PlayStation. It contains all the fundamentals that still shape the series (and other Rockstar games, like Red Dead Redemption 2): how the missions work, press the triangle button to steal a car, and the fact that the fun is on whenever you come. from the chaos you create yourself.
Samuel Roberts

The PlayStation startup sound

Enough said.
Olivia Tambini, Editor-in-Chief, Home Entertainment

Iconic game pets

(Image credit: SIE Santa Monica Studio) It's hard to think of PlayStation without the legendary gaming mascots that are inextricably linked to the brand. In 25 years, PlayStation has brought us iconic characters like Crash Bandicoot, Spyro the Dragon, Lara Croft, Nathan Drake, Aloy, Kratos, and many more. Many of the first generation titles have been remastered, some of these classic characters have taken on a new breath and are still part of the brand. This goes to show that PlayStation really has the knack for creating some of the most charismatic, relatable and memorable characters in gaming.
Vic Hood, author of the game

A world without a journey

(Image credit: Capcom) We take it for granted that if you find yourself in a difficult situation in a game, you can simply go online and find a solution in seconds. Back on the original PlayStation, the situation was far from simple and the games much more difficult. Stuck in a Resident Evil puzzle? You'll only succeed through sheer perseverance or you'll have to go to your local newsstand for a gaming magazine that (hopefully) has the answer. It was frustrating at the time, but nowadays we can take for granted the fact that we can cross difficult levels in spare time.
Vic hood

Demo discs

PlayStation's use of the CD-ROM has been significant for several reasons. The use of low-cost media allowed Sony to lower the prices of Nintendo 64 software, which also meant that game demos were viable for the first time. Whether it was with the console or Official PlayStation Magazine, it meant that everyone could play a lot more games than ever before, just not the whole game. Has anyone ever owned Kula World, the platform game where you play as a beach ball? I doubt it... but everyone has played the demo of this game.
Samuel Roberts

Micro Machines V3 with two multitaps and 8 controllers

Ah, multitaps. Agreement? The huge pieces of plastic, the always tangled canvas of the controllers and the gamer who always sat too far from the television, the console threw himself to the ground every time he gestured. Multitaps were ugly and unappealing solutions, especially compared to today's wireless world, but they have facilitated some of the most epic gaming moments in PlayStation history.
John McCann, Assistant Editor

FIFA 98: road to the world cup

For older players who have a penchant for soccer titles, Song 2 by Blur will always hold a very special place in their hearts. The song was the soundtrack to EA's 1997/98 soccer hit, and as soon as it plays, connoisseurs are immediately broadcast on digital renderings of all 16 France World Cup stadiums, honored by David Beckham. , David Ginola, Paolo Maldini and company.
John McCann

Tony Hawks Pro Skater 3

Sometimes in life there is a perfect convergence of events. For me, this happened when I broke my leg in college and bought Tony Hawks Pro Skater 3. It's hard to think of a better game to play when I'm completely strapped into an armchair, and I've developed a complete addiction to grinding, kicking, and Plant beans of everything that moves in brilliantly designed game levels, from the suburbs to the jackpot. cruise. The beautiful soundtrack brought an extra boost of adrenaline, which saw The Ramones mingle with Motorhead as they tried to unlock secret characters like Darth Maul. It was my drug entry into the SSX snowboarding series, which also sparked addiction, and the two had put a watermark on the sheer pleasure of the PlayStation, which was never equaled until MotorStorm made its appearance in 2007.
Mark Wilson, Camera Editor

Fighting Games, Grow and Tekken 2

Having been primarily exposed to Nintendo consoles as a child, Sony's PlayStation has really changed the game for my sisters and me. First, he finally introduced us to the world of fighting games, with Tekken 2's polygonal brutality of choking and kicking in the face, away from the fierce battle of Pokemon Silver or Diddy Kong Racing. N64. Of course, it wasn't Mortal Kombat when it came to gore, but the PS1 showed me that the game world was a lot tougher than I first thought, even though my main battle strategy was no more complicated than pushing. the square button in quick succession.
Henry St Leger, Editor, Home Entertainment

Crash Bandicoot finally ended

When we finally got a PlayStation, we responded to an ad in the local paper from a woman who wanted to get rid of some of her son's old games. We paid €10 for about five games, including Crash Bandicoot (or one of the hardest and most challenging games on the planet). After spending time at school it took many hours, crossing your legs in front of the TV, repeated death on The High Road or crushed rocks on Jungle Rollers. Over the years I spent playing this game I never managed to finish it, but that never stopped me from playing it, it was just too much fun. Flash forward about 15 years, and the Crash Bandicoot N.Sane trilogy is out, a remastered version of the first three games. Inevitably, I was addicted, and at the age of 25, I was finally done with Crash Bandicoot. My work was finished. Thank you PlayStation for all those years of fun and frustration.
Olivia Tambini

Tomb Raider and the female character

The original Lara Croft (or Laura as she was to be called) might have been a controversial and ill-proportioned figure when she was going to be a good model, but there's no doubt that Ella has long been the face of PlayStation. Of course, Lara came up with problems, mainly because she was billed as a sex symbol with pixelated breasts, but she was still a dork. Smart, adventurous, and arguably one of the most important characters in the game, Lara has paved the way for strong female PlayStation leads like Horizon Zero Dawn's Aloy and Ellie in The Last of Us, even took a little longer to come to less. costumed females The original version of Lara is perhaps the version etched in our memories, but the Tomb Raider reboot brought us a more lifelike, realistic version, proving that, if the character perhaps has her faults, she's still iconic than she was in the years 90.
Vic hood

The heyday of Disney games

(Image credit: Disney) “And Aladdin on SNES?” we hear you yell. Excuse me, but the Disney PlayStation games were the best. Hercules, Tarzan, A Bug's Life, Toy Story 2, The Emperor's New Groove... The list goes on and on. They weren't all winners, but nothing was like watching the latest Disney movie and then playing it right away - you just played movie clips, but with the game.
Vic hood

The advent of survival horror

"You were almost a Jill sandwich!" Well, Barry Burton's words to Jill "The Master of Unlocking" Valentine weren't necessarily the most propitious start for a franchise, and, indeed, for a genre that would dominate gaming consoles. The next two decades. But the sheer tension and terror that Resident Evil brought to the PS1 certainly was. zombies; the devilish puzzles (I've never had to play Beethoven's Moonlight Sonata on the piano before or since to unlock a secret room); the ravens that have seen poor old Forest Speyer die; truly sleepless nights; he has to relive everything in Silent Hill, Outlast, and countless suites and reboots. Thanks, Resident Evil... I guess.
Adam Marshall, editor, subscriptions and services