Nuat takes education to a whole new level with virtual reality

Nuat takes education to a whole new level with virtual reality

Nuat VR, a Dubai-based virtual reality gaming startup, is piloting a virtual reality project with a distance learning school as part of the coronavirus epidemic. Launched in 2016, the startup primarily built VR arcades and has 12 games to its credit, including VR Mania, Cricket VR, and Strike Zone. Speaking to TechRadar Middle East, Fahad Bubshait, founder and CEO of Nuat VR, said that they have sold arcades to Magic Planet, Kidzania and many franchisees in the United States. “Two years ago, we decided to go beyond our heritage and started thinking about having an impact in the real world. "I looked at my own family and noticed that my children go to school and spend most of their time, but what is the result, what do they earn from schools and studies." , He said. When he was doing research, he noticed that schooling is not as effective in a world where many things are changing rapidly. He said the knowledge they get from schools won't really help them in the real world. “I decided to redirect education and make it more engaging, more project-based, and more problem-solving. We touch on topics like math, physics, and chemistry, and with our gaming background, we create VR apps in physics and chemistry," he said. Nuat is testing VR content with some students and with a school for grades 4-6 in The advantage of virtual reality, he said, is that students can see what is making an impact when they try it and that's how a human needs to learn.

Learn from experience

“There is a limit that they can only learn from a book and they need to learn from experiences. Students are very dependent on schools to learn, but in real life they should learn out of curiosity. Schools were not ready for virtual learning. VR is important whether they are learning from school or outside of school,” Bubshait said. Learning with all your senses in a virtual reality world and in a safe environment where you can be wrong, he said the impact will be enormous and that it is "the future of learning." “VR was designed for everything, but I think it's best for education, not gaming. VR is great for learning and there is no better way to learn than VR, apart from real, real experiences," he said. Trying to replicate real life in schools, he said, is extremely difficult and expensive and not salable. , but doing it in a VR world is really marketable and doing it in a safe environment."In a chemical lab, you don't want to burn things and cause accidents, but in VR, it's nice and safe and no one is hurt."You can learn of your mistakes and try again," he said. Furthermore, he said that intellectuals like Einstein and Newton spent most of their time with experiences, really thinking and imagining. "Imagination is really difficult and not necessarily captured by a book. We are trying to create images in a virtual world where students can meet teachers and vice versa and experiment. Our goal is to have all the topics on virtual reality, but it will take more than two or three years," he said. Bubshait plans to build an entire library stock in the next two years and looks to increase investment from him.

Create engaging content

Bubshait has invested 2 MED and raised about 1 MED but plans to recast between 5 MED and 10 MED, but ideally looking to raise between 1 MED and 5 MED. “We want to grow by raising funds and creating more content. We are trying to get a virtual teacher, as part of the platform, to interact with the students,” she said. Although Bubshait's goal is to accelerate the demand for VR/AR by creating compelling content integrated with the right hardware and sometimes upgraded to create unprecedented immersive experiences, it is not going to leave the focus on the creation of fun games. "Fun games are what pay our monthly bills," he said.