More employees would rather work in the metaverse than go back to the office

More employees would rather work in the metaverse than go back to the office

After the transition to working from home during the pandemic, it seemed like hybrid working would be the future of work, but now more and more employees are getting used to the idea of ​​donning a VR headset and working in the metaverse.

According to new Lenovo research, nearly half of employees (44%) are willing to work in the metaverse rather than return to the office. In fact, they believe that it can help them increase their productivity and provide other benefits.

Although still a relatively new idea, the metaverse is primarily defined as a shared digital space with digital representations of people, places, and objects. One day, it could serve as a highly immersive extension of the physical world that opens up new possibilities for companies to create a more livable and interactive workplace.

Lenovo Solutions and Services Group President Ken Wong explained in a press release how organizations can prepare their businesses for the metaverse:

“Although the metaverse is not yet ubiquitous, organizations can gain an advantage by improving productivity in the workplace. They do not have to invest much more capital to achieve this. All-as-a-service or pay-as-you-go models provide the flexibility, cost-effectiveness, and scalability to fit the unique circumstances of each business. We are only scratching the surface of the metaverse, not to mention the new Web 3.0 economy. For now, the metaverse opens up a world of possibilities for companies, in which, according to our research, almost half of employees are willing to participate. To understand it, companies must identify new ways to make the most of their technologies.

While some employees are ready for the introduction of the metaverse, others believe their employers are not ready to make the transition, with 43% of the 7500 Lenovo surveyed believing their companies do not or likely do not have the knowledge or experience to activate work in the metaverse.

At the same time, 20% of workers don't want to work in the metaverse, 21% say they're neutral, and 15% say they don't know if they want to.

The speed at which companies are adopting new technologies is seen as an indicator of their readiness to usher in the metaverse by half of working adults (51%). However, working adults in Brazil (53%), Singapore (51%) and China (54%) are evenly split, with about half trusting their employers to have the expertise to set up a workplace. metaverse work. Working adults in the UK and Japan are less optimistic, with 30% and 18%, respectively, believing that their employers will not be able to implement the technology needed to work in the metaverse.

Although the metaverse is still a long way off, Lenovo suggests that the adoption of all-as-a-service and pay-per-use models could be one way for businesses to prepare for what could become the future of work.

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