Mass Effect Legendary Edition: Top 5 Changes

Mass Effect Legendary Edition: Top 5 Changes
Mass Effect Legendary Edition is a fantastic throwback to one of modern gaming's greatest franchises, a sci-fi masterclass that sees you save the galaxy and make a bunch of alien friends along the way. The collection puts a new coat of paint on the Mass Effect trilogy while uniting all three games in one package. A lot has been said about the new 4K visuals that the remastered game also features, with improved lighting, improved textures, and higher frame rates. So it looks better, but does it play better? Yeah! Many improvements have been made to the Mass Effect Legendary Edition, especially to the older and more original Mass Effect game. These are the top five of the group. Some slight spoilers follow

Mass Effect edición legendaria tali

(Image credit: Electronic Arts)

Tali's face is much better

Tali is one of the most enigmatic characters in Normandy. A technical expert, sharpshooter and history buff, Tali is a quarian, a race of space pilgrimage aliens who wear a protective suit over their faces at all times. Living in cultural isolation aboard their fleets, the suit is designed to keep them from catching space bugs, but it also means you'll never be able to see what Tali looks like without peeking at an endgame photo. After all the mystery surrounding Tali's face, it was a little disappointing when this photo turned out to show just a stock model image—well, just a woman. For the Legendary Edition, BioWare artists redesigned the image, and Tali looks much more alien and in keeping with what we learn about her throughout the series.

Mako vehicle handling is better

Mass Effect's tank-shaped planetary lander, the Mako, was amazing in theory, allowing you to familiarize yourself with the landscape of alien planets you encounter on your galactic adventures. The problem was that it behaved like a garbage can, making what should have been exciting planetary excursions a pain in the ass. It was enough to relegate the Mako to a mere appearance for the rest of the series. While not perfect, the Legendary Edition has retuned the Mako's weight and handling, making for a much more enjoyable ride on the barren surfaces of the universe.

Mass Effect edición legendaria noveria

(Image credit: Electronic Arts)

Elanos Haliat is finally Turian

This was an obvious bug from the original release of Mass Effect, and yet it was never fixed, until Legendary Edition. As you travel the galaxy, you will come across a human-hating pirate named Elanos Haliat. Everything indicates that he is an alien, weapons whose name refers to the fact that he targets a human colony in an attack known as the Skyllian Blitz. Except when you finally got to see him, he was human. For the reissue, the bug was cleaned up and he was legitimately reinstated as a Turian, the same alien species as his better brother Garrus.

Inventory is usable

It may not be a Diablo or Elder Scrolls game, but you do get your fair share of loot in Mass Effect games. However, the worst thing about the original Mass Effect was its inventory system that allowed you to go through hundreds of items without an easy way to check your stats or sort them. You would spend as much time navigating the menus as you would accomplish certain missions. All of this has been simplified for the Legendary Edition with sorting by name and level, as well as the ability to mark items as junk for quick sales at a merchant.

Vista de la legendaria edición de Mass Effect

(Image credit: EA)

You can run out of combat

Anyone who played Mass Effect for the first time probably forgot about it, but outside of combat you couldn't rush into Mass Effect 1. Since some locations, especially the Citadel Hub world, are quite large, it was a bit annoying. move around. In the remastered addition, you can finally put that Specter training to good use and run when you're not carrying your weapons. The best deals of the moment on the legendary edition of Mass Effect