Linux could conquer more Windows PC players thanks to Wine 5.0

Linux could conquer more Windows PC players thanks to Wine 5.0

Wine, an app that lets people run Windows software and games on Linux (or other operating systems like macOS) just took another big step, hitting version 5.0 and introducing a number of major changes, especially on the software front. game. In total, no fewer than 7.400 changes have been made to Wine 5.0 since the release of the previous version (4.0) a year ago. And as mentioned, gamers will be pleased with the support for Vulkan 1.1, and many improvements have been made to support Direct3D (for example, switching between fullscreen and windowed modes via Alt + Enter with the DXGI apps). And there are minor but useful keys like the screen saver that doesn't interrupt full-screen Direct3D applications. Multiple monitors (and display adapters) are now fully supported as well, which is pretty nifty. Also, Wine 5.0 has most of the built-in modules in PE (Portable Executable) format, rather than ELF, and as the developers point out: "This helps various copy protection schemes that check that content on disk and in the memory of the system modules is identical." It might sound pretty boring and dry, but it's important because it's the controls that anti-cheat systems perform in games that can be a big hindrance to running the game in question on Wine.

Game in

In fact, one of the main uses for Wine is for those who want to run Windows games on Linux (or Mac) distributions. And the list of games Wine is capable of playing is pretty impressive these days, as it can handle many contemporary titles on Linux, and I hope the aforementioned switch to PE helps further expand the support framework. Note that Wine can also be a useful app for those who want to run older PC games, which may not work on Windows 10 due to compatibility issues, but may work fine with Wine on Linux. Outside of Linux, though, one small drawback for Mac users is that Wine will unfortunately not work on the latest version of macOS, because, as you may remember, Catalina stopped supporting 32-bit applications. Via Ghacks