Highlights 2019, by Mateus Alexandre

Highlights 2019, by Mateus Alexandre
The end of the decade was rich in experiences, investments, adventures, bad decisions, regrets and many video games. Even without using giant blockbusters like last year, 2019 will leave memories, good or bitter. As usual here at Jogazera, we have made a personal list counting and developing the best electronic games that we have had the pleasure of discovering; some of them will appear in various lists here, albeit finicky. These are great games after all! Without too much ado, my humble list of the top five games I've spent several hours on are worth every minute of my investment, in no particular order:

Elysium disk

Become a hero or a complete human catastrophe? This is the basic principle of the best role-playing game of the year. Disco Elysium sets a new level of quality in role-playing, intelligently, complexly, and well-exploring the nuances that permeate intra- and interpersonal relationships. All the dialogues, interactions and explorations give a new meaning to the "open world" genre, with well-defined objectives that respect the player's time with really relevant options. Trying to remember his name after a drunken night out to unravel the mysterious murder of a man hanging from a tree, Disco Elysium has a provocative and questioning tone. exploring political, social and anthropological themes. Prepare to read a lot about communism, free markets, ethnic theories, and a cryptozoologist trying to prove to you the existence of insects that don't exist.

control

By winning GOTY in my heart, Control aroused in me a curiosity that no other game had seen: reading absolutely ALL the documents, files and collectibles. Everything in this world draws attention, intrigues the player to wonder what this place is and why it always seems like there is just something wrong, and why there is an organized government agency to cover it up. The gameplay is also another central factor, with plenty of powers, abilities, and a satisfying impact. Did I mention that he can drag and drop objects with telekinesis? Well, Jesse Faden's bizarre adventures in search of his brother Dylan his are memorable and will make you wonder if the mundane objects around you are really mundane. Check out our control review.

Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice doesn't do anything original or different from what we're used to, and it doesn't even need to. By calling a fixed protagonist and taking on various aspects of the role-playing game, the focus was placed on the fight and its satisfaction. Parades, diversions, and stealth kills have been refined and adapted to provide a combat experience that previous franchise games didn't offer, much like Sekiro. In addition to being strictly solo, Sekiro has proven to be one of From's most difficult games, focusing on agility and pure player thinking. While this makes the game inaccessible to many people (even if there are no more accessibility options), those who do venture out and take on the challenge, overcome frustrations, will find a game of unique quality. Consult our opinion.

hell

Ok, I'm flying a bit here since Hades is from late last year, but I got on Steam this month and so, luckily, my interest has piqued. Stylish, brutal, and utterly addictive, Hades is easily the best roguelike I've ever played. You play Zagreus, the son of Hades, who aims to escape from the underworld dominated by his father, with the help of various gods, demigods, heroes, and creatures from Greek mythology. The dialogue between the protagonist and the other gods is well constructed and charismatic, each with a very distinct and unique personality. Combat includes an interesting array of weapons, equipment, and divine powers that dramatically complement the job. While not brutally difficult like the other roguelikes (roguelites? These nomenclatures get so hard), Hades manages to addictively balance challenge and fun factor.

Stranded death

Messy, melancholy, and certainly the work of Hideo Kojima, Death Stranding gave me an experience I wasn't prepared for. Sam Bridges' saga to rebuild and reconnect an "America" ​​shattered by a catastrophic event takes us through several introspective moments, reflecting on his task and the reason for so many hikes and hikes alone. Each road, each journey, and each delivery has only pushed me deeper into this world, cathartically building bridges and structures to help other travelers traverse these same routes. Though the narrative is weakened in a number of ways and "rebuilding America" ​​is just a mundane background to highlight the many other themes that really matter, Death Stranding represented an agonizing three-year wait, finally fulfilled. I loved my 107 hours of gameplay from start to finish. It was difficult to choose just five. Among many other games that I have had the pleasure of playing this year, these have been the most memorable ones, for me, of 2019. I wish that 2020 will bring even more amazing experiences and be a better year for many ways like 2019, not just for us. . games. Good year to you! Matthew Alexander's The Highlights of 2019 post first appeared on Jogazera.