Ghost of Tsushima: release date, trailers and news.

Ghost of Tsushima: release date, trailers and news.
Ghost of Tsushima, first announced at Paris Games Week 2017, is a new Sucker Punch IP address that will be exclusive to PlayStation 4. Although Sucker Punch is widely known for inFamous games, the developer strays significantly from the inFamous formula. with this new game. Ghost of Tsushima will be a historical open-world adventure that takes players back to feudal Japan. Sounds like your kind of thing? That's all we know about the game so far. (Update: Sucker Punch has posted a list of posts for a narrative writer, keep reading to find out what this could mean for Ghost of Tsushima's progress.)

Cut to the hunt

Ghost of Tsushima release date

While we know that development on Ghost of Tsushima is in progress and we've seen some gameplay footage, a release date has not been given yet. The news of Ghost of Tsushima has been quite meager since the launch of E3 in 2018, but a job offer for a narrative writer (via Gamasutra) in April 2019 suggests that the development of N&E is not as advanced as was expected and the release date of the game could still be a while. Sony sparking next-gen excitement, you should be wondering if Ghost of Tsushima could be a PS5 version.

Trailers for Ghost of Tsushima.

The PlayStation showed us more Ghost of Tsushima than ever before during its E3 2018 conference with a new long video game. The trailer shows a vast open world that looks almost like a painting with a surging atmospheric soundtrack. We see our samurai challenge the invading Mongols in a fighting style reminiscent of Assassin's Creed. But in addition to direct, direct fights, the focus will be on stealth, with players using the surprise effect so as not to be overwhelmed by numbers. Take a look at the first trailer for the game below: Before that, we had seen the trailer announcements posted at the Paris Games Week. Although it was captured in the game engine, it does not have many gameplay features. However, it shows the game world that we are going to play and it is clear that Sucker Punch is aiming for an impressive aesthetic. You can see for yourself below: It does not focus on gameplay or gameplay, but also held an informational panel on PSX with various members of the game development team. Please see below for more details on the trailer above and the type of search performed.

News and Features

Job Openings After very little news for a long time, in April 2019 Sucker Punch posted a job opening for a Narrative Writer on their Ghost of Tsushima team. This announcement didn't particularly reassure fans who felt the game's development was pretty far along and suggests that any release date or other news could be some way off. The job listing (via Gamasutra) asks candidates to be ready to "write high-quality dialogue" and to contribute ideas to other narrative areas of the game. However, it also indicates that the applicant must be able to write on "tight deadlines", which could mean that development is progressing quickly and that Sucker Punch could try to strengthen their current team with a new member capable of bonding Sorting all the narrative aspects. secondary. . Until Sucker Punch gets word, of course, this is all just a guess. The main character is Jin Sakai, but he is not alone. Ghost of Tsushima centers around the samurai Jin Sakai, but you'll also gather allies like the archer Masako (who you might remember from the trailer). It will be in feudal Japan. As revealed in the game's trailer, Ghost of Tsushima will take place in 1274th century Japan, at the time of the Mongol invasions. In XNUMX, the Mongols made their first stop on the island of Tsushima. You play as Jin, one of the last samurai on the devastated island, determined to end the invasion and repel the Mongols, despite the obstacles that stand in his way. The game's art director, Jason Connell, said at a recent PSX game board that the team was taking a "game-inspired" approach, the framework that serves as the "launching point" for a completely original story.

There will be an open world and you will play in the third person. Although very different from previous Sucker Punch games, Ghost of Tsushima will feature a similarity to inFamous with its third-person perspective; This time the players will play the role of a samurai named Jin. The game will have a huge open world. More specifically, the setting will be the large island of Tsushima, located off the coast of Japan. Tsushima is a geographically diverse place and the trailer for the game shows that players will be able to travel from lush forests to rugged mountains and cities full of interesting characters. Judging by the footage in the trailer, it seems likely that the player will do most of the crossing of the countryside on horseback. Gameplay So far, we've had very little experience with the game, but given the context and general setting, it has the potential to be interesting. Playing a samurai without surprise means there will be elements of action and stealth, but there seems to be some plans to mix up the formula. The samurai that the player will take, for example, is one of the last of his type. Therefore, it is necessary to get rid of the traditional samurai tactics and form a new combat method called "Way of the Ghost".

Although we don't know what this Path of the Ghost actually entails, we are interested because it is a totally new method of fighting, made necessary by the fact that there is only one samurai against an entire army. . All of this makes us think that the focus will be on tactical stealth and the use of enhanced powers (perhaps somewhat supernatural). According to the game's listing on the New Zealand PlayStation Store, players will build the legend of the "ghost" into a tale "inspired by classic samurai stories." There will be a range of weapons. Of course, weapons will play a key role in this game and the caravan shows that there will be a lot of variety. In addition to the traditional katana samurai, we also saw longbows, armored horses, and lots of fire.

< p class="bordeaux-image-check"> The villain will be interesting. Alongside an intriguing protagonist, we also anticipate a villain of substance. The player will face off against the Mongolian empire, known for its advanced horse and archery skills as well as its ferocity. The leader of this army will be the player's main enemy and Sucker Punch described the latter as an "uncomfortably reasonable assassin". We don't know how he will manifest in the game, but it does suggest an engaging story and dynamic hero/villain. We hope to find out more about Ghost of Tsushima during the PlayStation Experience in early December. Keep checking back here for more updates! He could use Japanese dialogue. In a recent discussion on PSX, Nate Fox, the game's creative director, asked viewers if they'd be interested in playing with some Japanese dialogue. After a round of applause that couldn't be mistaken for anything more than affirmation, he said, "Noticed, thank you." While this doesn't confirm anything, it does suggest that Ghost of Tsushima could very well go the way of games like Nier: Automata with full Japanese dialogue accompanied by English subtitles. This would certainly complement the efforts the development team has clearly made to go on research trips and seek expert advice for cultural authenticity.