From Homer to He-Man: Immortals Fenyx Rising is the cartoon embrace of open world games

From Homer to He-Man: Immortals Fenyx Rising is the cartoon embrace of open world games
When the kids had TikTok, Fortnite, and sexting, they had cartoons on Saturday mornings. He-Man, Thundercats, Teenage Mutant Ninja Turtles - a pantheon of bubblegum classics that still have their fingerprints in today's pop culture. So it's no surprise that the generation that grew up with them is now making video games that fit the same vein: Ubisoft's Immortals Fenyx Rising, which launched this week on PS5, Xbox Series X, and pretty much everything else. all the consoles that exist owe as much to the Masters of the Universe, at least in terms of spirit, as is the case with Plato and Homer. Immortals Fenyx Rising puts you in the sandals of the titular Fenyx, a "nobody" soldier stranded on mythical Greek shores. With the enraged Titan Typhon being quite the nuisance and threatening the authority of the Greek gods (and the fate of the world itself, of course), Fenyx must go from zero to hero. So the stakes are high, but Immortals Fenyx Rising never takes itself too seriously. ``Fun'' games always arouse suspicion here at TechRadar - it's not easy to create a game that is both broadly accessible and fun at the same time with rigid gaming avatars.

Inmortales Fenyx Rising Zeus

(Image credit: Ubisoft) But dueling storytellers Prometheus and Zeus (the former earnest and inspiring, the latter pompous and arrogant) bicker over story details, actively changing the game around Fenyx. Was it a 6 foot cyclops or a 15 foot cyclops? Let's go with 15, because the monocular monster adapts to the recitations of the gods. Immortals takes a wacky and fun approach to all of this. Where some games paint in pastels or aim for photo-realism, Immortals is like a game created with the energy of your most vibrant marker sketches. This playful and iconoclastic version of these established characters, like the best cartoons, dares to be more daring, more silly. What could be cooler than a mutant turtle? We know it's a mutant ninja turtle, just ask Michelangelo. So what's cruder than a gorgon? How about a large deworming gorgon that shoots lasers? If we can't have Assassin's Creed's eagle dive, how about a Looney Tunes-style scourge in a misjudged panic from on high?

The legend of Desmond

It was a few hours into Immortals Fenix ​​Rising that I realized that if there are two game series that I have invested more time in than others, it is the Zelda and Assassins series. Creed. Ocarina, Breath of the Wild, The Minish Cap, and a few others gave me a pretty comprehensive overview of Nintendo's adventures, as I've played (if not played) every Assassin's Creed game Ubisoft has released since. original in 2007..

Inmortal Fenyx Rising

(Image credit: Ubisoft) Immortals naturally owes its pivotal existence to the Assassin's Creed series (it's developed by the same team behind the adult Greek adventure Odyssey). And there's no denying the obvious influence of Breath of the Wild here. From the fact that each surface you climb is tempered by a stamina bar, to the powers Fenyx gain that allow them to do things like lift heavy stone objects with flashy magnetic ease, the systems here aren't all that inspired. by Zelda, but virtually improved. wholesale of them. But that's a bit easier to swallow, given that Ubisoft's hallmark on the open-world formula has also been stolen by Breath of the Wild, right down to the series' revealing map views. Creed and Far Cry. Immortals Fenyx Rising looks like a Playmobil version of Assassin's Creed, and it's just excellent. Having completed an 80-hour game of Assassin's Creed Origins (still excellent), this colorfully cartoonish caper has a very endearing lightness and humor, and a conciseness appreciated in the realm of increasingly bloated open-world titles. . I can't wait to see the inevitable spinoff animated series.