Dreams PS4 is great if you are an artist, but even better if you are not

Dreams PS4 is great if you are an artist, but even better if you are not
Since it was announced at E3 2015, my interest in Media Molecule & # 39; s Dreams had waxed and waned. Described as a "sketchbook" among other things, Dreams had always seemed promising and somewhat surreal, the ultimate creative platform that seemed potentially too ambitious to succeed. As Dreams began putting its legs together and alpha and beta testing, my interest turned from intrigued to fearful. Like many others, I saw the various beautiful creations of the community, from full English breakfasts to gory beach decorations, and was somewhat intimidated by the platform. And that's what Dreams is basically, it's not a game, it's a creative platform. And I'm not a creator. I could never do the things these people were doing, so why even try? But here's the key to enjoying dreams: you don't need to be creative. You don't even have to be an artist. Dreams is so much more than your creative mode, if you just take the time to explore.

We are not all Picasso

(Image credit: Sony) It's hard to deny that Dreams' creative mode, or "Dream Shaping," can take some getting used to. At first glance, this is extremely intimidating, and developer Media Molecule's tutorials often remind us of the time you bought a ``How to Draw'' book. at school and I just drew a lot of circles. However, the beauty of Dreams is that you don't actually have anything to create. You can enjoy the games, sculptures, music and art that others (more talented) in the community have created. "You go there and touch things, maybe that's all you do, and that's more than enough" Mark Healey - Creative Director "This is a place where you can go eat and see the things that members of the PlayStation community have done," creative director Mark Healey told me at the Dreams launch event. "Or you go there and join in on the fun and start making things yourself. "I like to compare it to YouTube, this is the best analogy I can think of. Lots of people know what YouTube is and most people go there to watch stuff. And I think it's the same with Dreams, you go out there and play stuff, maybe that's all you do, and that's more than enough." While initially a bit cynical of Healey's comments, the more he "dreamed" about the community creations, the more I realized how right I was. I was able to jump in and out of a plethora of varied creations, try someone else's creativity before jumping into something totally different. Wait a second, you see the animals sing Auld Lang Syne and the next, you destroy an art gallery.

Not everything is the Mona Lisa

Bosque de brujas

Witchy Woods (Image credit: Awesome_David / Sony) "You don't have to create. You can lose yourself looking for it," Healey enthuses. "If you like to play, you already have a wide variety of crazy things." "But what really excites me about this is, obviously, you know some people are really going for the epic, putting out their little trailers and stuff, and some people are just doing these really stupid and crazy things. Yeah, that's it. which really excites me." And this is perhaps what I like most about Dreams: not everything is perfectly polished. In fact, some of the best games I played were the most self-conscious, in the best of ways. Take, for example, Witchy Woods. Witchy Woods is a short but memorable game in which you see yourself playing a Scottish man who has to cross a forest full of witches to retrieve his car, before going home. But this isn't a polished Blair Witch game. Instead, imagine a poorly recorded (and hilarious) voiceover, cartoon witches with conical bodies, and a car driving through a scene that looks like it was drawn by a child. It was brilliant garbage and unlike anything we could otherwise experience. As Healey points out, these aren't the kinds of games we see being funded by studios, but they're incredibly fun nonetheless. And, thanks to Dreams, we can experience it.

Desayuno completo de haya

Beech Full Breakfast (Image Credit: THE_ARCH1TECT / Sony) During my time with Dreams, I haven't built a single thing. And I had a great time. Instead, I consumed everything I could, from llama platformers to point-and-click adventures to 3D mouse illustrations, I've never been to a playground to try or new artwork to review. And while I was still in awe of these creations, I felt like I was part of the community rather than an outsider. We can't all be Picasso, but art is nothing without people consuming it.