Doom Eternal had previously promised ray tracing support, and many players expected this to be the case at launch, but it won't be the case for the long-awaited shooter, and from the sounds of things, it might not. Not getting support for a while on the line. You may recall that in June 2019, Doom Eternal executive producer Marty Stratton promised that the game, and the id Tech 7 engine, would support hardware ray tracing (RTX), claiming that "we'll do it better than anyone honestly." ". But in a recent interview with Digital Foundry, posted to YouTube (see below), Stratton gave a different answer when asked about the game's PC features, and ray tracing in particular. The executive producer responded, "So we didn't talk about it at all. And frankly, we didn't spend a lot of time. The team basically did some initial scouting and implementation about a year ago, but at the same time, we had so much we still wanted to do. about the game. "Our tech team is the biggest fan of new technology. So it was a little difficult to get everyone out of this because it was the shiny new toy, but when we talked about getting the game out and getting it out as soon as possible and with the Higher polished quality, we kind of had to get away from this effort.Stratton added that ray tracing is, however, something the tech team is about to start looking at again, and that he has some interesting ideas beyond that. the “real-time reflections, shadows, and lighting.” Furthermore, he noted that the team had some really cool ideas for ray tracing that will not only make a better experience for players, but also for developers in terms of ease of implementation. of technology. However, given that ray tracing is something developers have only just started looking at again, and there are apparently plans for an ambitious implementation beyond the standard shadows and reflections, that's a fair bet we could wait long enough. before ray tracing hits Doom Eternal.