Last week, we were told that the PlayStation 3's dedicated Tempest 5D audio could make game audio more lifelike and realistic. In short, Sony hinted that it was superior to Dolby Atmos. When the PS5 was revealed, lead system architect Mark Cerny said that Dolby Atmos could only simulate sound for 32 objects in 3D space. Sony's technology, on the other hand, had the ability to support hundreds of objects simultaneously at once, raindrops being one example. But according to Dolby, this is not the case. In a blog post on the Dolby Developer site, the audio company clarified that Dolby Atmos can also support hundreds of objects, but if "more is good," "it's not necessarily" better." Developers of some early Atmos games: Objects are a fantastic tool, but you need to exercise restraint when it comes to the number of active objects at any one time," the post said. "Too many moving objects can create a confusing soundscape." Video game developers have also said that making sound more vertical, where you can hear objects more clearly above and below you, is a long and laborious effort.