Cyberpunk 2077 just lost its best way to get around the map

Cyberpunk 2077 just lost its best way to get around the map
Cyberpunk 2077 has seen a lot of changes since its first reveal at E3 2018. For starters, we know that the game is now in first-person, despite earlier cutscenes showing third-person perspectives, and that developer CD Projekt Red introduced a more gender-inclusive character creator after controversial social media feedback in 2018. And now another change from Cyberpunk 2077 has appeared. In an interview with Game Reactor, level designer Max Pears revealed that the mechanics The game's wall racing had also been abandoned. In Cyberpunk 2077's first major gameplay showcase, released in August 2018 and weighing in at 48 minutes, we saw protagonist V running into a wall to take down enemies. However, Pears told Game Reactor that the wall operation has now been removed from Cyberpunk 2077 for "design reasons." While it sounds vague and may have something to do with the first-person perspective, Cyberpunk 2077 will still be able to traverse Night City vertically. "There's always going to be a lot of flexibility in how you move, that's for sure," Pears said.

Cyberpunk 2077 hype

(Image credit: CD Projekt Red) We expect to see a lot more changes to Cyberpunk 2077 in the coming months, especially now that the game has been delayed for a third time and won't release until September. The recent Cyberpunk 2077 Night City Wire stream provided more details on the upcoming dystopian RPG, including news that a Cyberpunk anime is coming to Netflix, but we expect to see even more in the stream's second episode scheduled in a few weeks.