Call of Duty: Mobile finally showed me why you wanted the Sony Xperia 1 II display

Call of Duty: Mobile finally showed me why you wanted the Sony Xperia 1 II display

A 21:9 aspect ratio is something we've seen on a variety of smartphones in the last couple of years. This makes your phone longer (and therefore harder to use on a daily basis), but allows you to have a bigger screen when you sit down to watch a big screen video or play a game. Time and time again, manufacturers have told me that a widescreen offers a much better experience. I agree this is the case when you're specifically watching video or a myriad of other activities in the landscape, but the switch to 21:9 makes for a more difficult phone to use when messaging etc. And to be honest, it's mostly when I'm using my phone. So it's a tough business to do, especially when the amount of 21:9 smartphone content is still in short supply. But then, in the footsteps of Call of Duty: Mobile... and I rethink all of that. The game explained to me why people would want a bigger screen like this, and even if it didn't give me full disclosure, it still proved to me that it's a good fit for some.

The big screen of the Xperia 1 II

Both Sony's Xperia 1 and Xperia 1 II have a 21:9 aspect display, and we've seen a variety of other manufacturers do the same and include a similar (if not always exactly 21:9) widescreen on other devices. However, the first widescreen phone did not come from Sony. In fact, it was the LG Chocolate BL40 back in 2009. This phone had a 4-inch 345 x 800 display, a modest size for the inaugural phone display at this aspect ratio. And that's the problem here: a 4-inch screen is easy to use, even if it has an aspect ratio of 21: 9. The human hand can achieve everything you need. Both Sony phones measure 6,5 inches, and I can confirm that many people find it difficult to use these phones with one hand. A 6.5-inch size fits a variety of high-end phones right now, I hear you cry. Yes it is, but it's not 9:9. It's impossible for me to use this phone properly with one hand and be sure I won't drop it. It is a similar situation for many others to whom I have given the phone.

Then on CoD walks

But Call of Duty: Mobile, and a few hours of my spare time during the pandemic, made me realize why it doesn't entirely matter. Starting the game for the first time on the Xperia 1 II didn't show any clear difference, then I finally started to recognize that the game filled up the screen a lot more. The game then started correctly (after all these tutorials) and looked great. Most importantly, it was great. The on-screen controls were much easier to use due to the extra space given to the game with the 21:9 aspect ratio. Plus, it had a wider field of view, which I really thought gave it an edge over the competition that probably used other devices. android. But the highlight is the fact that my fingers weren't always on top of the playability. Having a 21:9 aspect ratio works for some people, but it's a decision you should make knowing that you may have trouble using the phone with one hand. If it's right for you, you'll love the added benefits it offers. If you're particularly obsessed with Call of Duty: Mobile (which you might be soon too), you might want to consider the Xperia 1 II for your next phone.