Are Virtual Reality Games Antisocial?


Last week I wrote about how my first VR experiences left me cold and made me a VR skeptic. Now that it's been a few years since I first put on a headset, VR technology (and gaming) has come a long way, and I want to go back to VR to see just how much it's changed. - and if I can recapture that limitless excitement that I used to have for technology. When I first tried VR, one of my biggest complaints was that it seemed so antisocial. While it's safe to say that 'normal' gaming can be a bit anti-social at times, with VR you wear a headset that covers your eyes and ears. No other medium seems to consciously block out the world around you to such an extent. When you live with other people, and pets, it can make things difficult, as many people may take offense if you completely ignore their presence. With regular games, you can still chat with people while you play, and there are plenty of multiplayer and co-op games that keep you in touch with people while you play. And those who don't play can continue to watch their game on the screen and on TV. Some particularly cinematic games, like Uncharted or Until Dawn, can be enjoyed by both the people watching the action and the people playing the game. With someone playing VR, everyone else can watch as the player scrambles across the room and crashes into furniture. Sure, it's entertaining for a while, but you can't help but feel a little left out.

(Image credit: Shutterstock)

A multiplayer revolution

So has VR changed much since then? While VR still requires you to wear a headset and block out the world, I was pleasantly surprised to find that modern VR isn't as anti-social as it seemed. The main reason for this is the growth of multiplayer VR games. When I first got into VR, experiences were almost always a solo business. The idea of ​​multiplayer VR seemed pretty ridiculous. However, there are many multiplayer VR games out there today and it seems like it has never been easier to play with other people in VR. Since my post last week, a number of readers have reached out to suggest some multiplayer VR games to try, which I will definitely be doing in the coming weeks. But, to kick off my VR social gaming adventure, I teamed up with a few guys from HTC, as well as PC Gamer's Alan Dexter (you might know him for his rather controversial views on ray tracing). to try Tower Tag, a fast-paced multiplayer VR game to see how much fun playing with virtual friends can be.

(Image credit: Shutterstock)

oh shit i'm a beginner

So how did I get there? Not great at first, he was absolutely baffled by the controls. It didn't help that the game places a large virtual column in the middle of your play space, and holding it kills you. What I have done. Repeatedly. In the end, I had to swallow my pride and ask others how it was played. It seemed that the column could be moved to a slightly more convenient location. Once I figured that out and figured out how to shoot (another awkward conversation I had to have with the other players), it all went away. And it was wonderful. While I started to feel a bit like my grandmother when I handed her an SNES controller and tried to teach her how to play Super Mario Bros - "how do you control the little man?" we both yelled, 25 years apart I quickly hit the ground running, and when it all clicked into the game it was a fantastic experience. Diving, diving, and shooting friends and colleagues was not only a thrilling VR experience, it was also a pretty decent workout. But the fact that I physically move while playing, while watching 3D players that I knew were controlled by other people, added a level of fun and immersion that many traditional games lack.

(Image credit: VR Nerds) Crouching behind a virtual wall and then spawning and taking out an opposing player was a lot of fun, while also enjoying some friendly (and completely professional, of course) banter at the time, it was a lot of fun. . . The game itself works very well in VR, although you need a lot of space to get the most out of it. It's easy to pick up, but hard to master, like the best games, and while "A lot of the game is about shooting the other team, there's also a nice element of tactics when you take control of the map to give your team an advantage." . . Today's best HTC Vive Cosmos deals HTC VIVE Cosmos 3D VR Headset ... HTC - VIVE Cosmos Virtual ...

ok i'm converted

It was a lot of fun, and when we were done I couldn't wait to try it again, something I really didn't feel like the last time I tried VR. The HTC Vive Cosmos headset I was using did a great job of keeping up with the fast-paced gameplay, and the graphics, while simple, looked great. But what really stood out was how much he missed seeing people. We played Tower Tag during the height of the coronavirus lockdown in the UK. We had all been isolated and although we were safe, we all missed seeing each other. Virtual reality has allowed us to immerse ourselves in a virtual world and play together. It was the most social thing we'd done in weeks, and it was something we all needed. While virtual reality can't compete with seeing people in person, when that's not possible, it's a brilliant alternative.

(Image credit: Shutterstock) So, I'm happy to admit that when it comes to being anti-social, I was dead wrong about VR. It provided a wonderful way to socialize with people when we couldn't meet in person, and it was also a lot of fun. When it comes to multiplayer VR, I'm sold. Tower Tag is a great place to start, and I can't wait to try out some of the games readers have recommended to me, like Rec Room and Pavlov. If you think I should try some VR games, please let me know!