PSVR 2 could solve one of VR's biggest and most uncomfortable problems

PSVR 2 could solve one of VR's biggest and most uncomfortable problems

As amazing as it is to play most of the best VR games, many share the common drawback of experiencing headset lens glare, which can happen at any time in VR depending on light settings and settings. the scene shown on the screens behind the glasses. . This can cause eye pain. However, a recently discovered Sony patent shows that PSVR 2 could include a way to suppress divine rays (or twilight rays) entirely.

As reported by RoadtoVR, the patent for the upcoming PS5 headset actually dates back to May 2 and is titled "Fresnel Lens and Process for Making Fresnel Lenses." While the patent goes into the finer details of the benefits of a Fresnel lens over a more traditional setup, what matters is how Sony plans to incorporate such a lens into the PSVR XNUMX.

The patent states that Sony's Fresnel lenses "can eliminate stray light that occurs in a visually recognized image through the Fresnel lens to extend toward the center of the lens." In short, this would focus light rays at a different angle, preventing twilight rays from shooting directly into the player's eye.

(*2*)Turn off the lights

To get a bit more insight into how Sony's custom Fresnel lens would accomplish this, the lenses are constructed with a "light-absorbing part," as noted in the patent. And while the patent offers multiple examples of where this light-absorbing part could be located on the lens, the idea is to make this element absorb intense light rather than spread it all over the lens.

It is essential to bear in mind that while the patent seems like a remarkably promising technical achievement in the virtual reality space, it is just that: a patent. It is never ensured that patents, for better or worse, are incorporated into the final product, but rather represent ownership of an idea more than anything. Still, we hope Sony plans to at least test the technology for use with PSVR 2, if it hasn't already.

One of the biggest barriers to getting into VR is that it can significantly strain a user's eyes, even after a short-term job. A large part of this may be due to intense twilight rays which, as mentioned, can make gaming sessions uncomfortable when high brightness settings meet brightly lit in-game environments.