(*7*)Gran Turismo 7 is set up to utilize the DualSense controller and 3D audio in a number of interesting ways that could be a real treat for sim racing enthusiasts.(*7*)The upcoming trail runner, launching March 5 on PS4 and PSXNUMX, is going to help gamers feel closer to the action than ever before using the DualSense controller's haptic feedback and adaptive triggers. However, the controller's built-in speaker will not be used. (*7*)Gran Turismo 7 will use haptic feedback to provide more information than previously possible, such as sensing subtle bumps in the road surface or if tires are slipping. You'll also feel vibrations that mimic a vehicle's engine, transmission, and body resonance as you speed through the game's many tracks. (*7*)DualSense adaptive triggers will be able to target slight differences in brake pedal weight between different vehicle models, such as mimicking the experience of anti-lock brakes (ABS), which apply a pumping motion to slow down of a vehicle in quite difficult conditions. braking condition. (*7*)Gran Turismo 7 will also accept PS3's Tempest 5D audio technology, which we found particularly impressive in Uncharted: Legacy of Thieves Collection. Players will be able to determine where opposing cars are in their vicinity, perceive helicopters flying overhead, and even rain hitting the vehicle's roof and windows. The sound will also realistically bounce off nearby objects, such as fences, concrete walls, and barriers.(*7*)In a recent preview event, developer Polyphony Digital claimed that GT 3's 7D audio would be like having a sixteen-channel audio system in your head, and that the most effective way to test the spatial audio of the game would be through headphones. That makes sense, since Sony's 3D audio technology currently only works for headphones and TV speakers.