Microsoft has hired former Google Stadia design director Kim Swift as senior director of cloud gaming at Xbox as part of a major initiative to develop cloud-based games for its Xbox service. In an interview with Polygon, Xbox Game Studios publishing director Peter Wyse said that Swift, who was also the lead designer for the Portal series of games, joined the company "to create a team focused on new experiences in the cloud", adding that Microsoft's goal is to create "cloud-native games". The Xbox Cloud Gaming service (formerly known as Project xCloud), which launched for Xbox Game Pass Ultimate subscribers in September last year, allows gamers to stream Xbox games directly to their smartphones, though it's currently undeveloped. no title specifically with the cloud. gaming. in the spirit.
Our team focuses on three pillars of our games: community, innovation, and inclusion. Today @K2TheSwift joins us at XGS Publishing to accelerate our innovation and collaborate with independent studios to create games for the cloud. Welcome to the team, Kim! pic.twitter.com/pM3E5Xxyrt June 21, 2021 See More Since all of the games currently playable through Xbox's cloud gaming service were designed to run primarily on legacy consoles and PCs, none of them could really take advantage of the cloud-based platform. The "new cloud experiences" that Swift was commissioned to create for Xbox may therefore refer to games that take advantage of the platform's multi-server capabilities, which could mean faster load times and load times. faster. Better graphics performance, beyond what a single Xbox Series X console can natively support. The news comes after Microsoft recently announced plans to upgrade its Xbox Cloud Gaming servers to the latest Xbox Series X hardware in an effort to improve the quality of games, further proof that the company is serious about cloud gaming. correct.