The latest update to the Elden Ring has been released, weakening an ability that has been frustrating players ever since the action RPG was released.
Elden Ring patch 1.06 includes a major change to the Bloodhound Step: an Ash of War that allows you to dodge at high speed, while temporarily turning you invisible. It's a powerful ability that dominated the Elden Ring PvP metagame for months and frustrated many players who would rather see the other side.
According to the patch notes (opens in a new tab), the ability's movement distance and invisibility time have been significantly reduced. Relying on it is now discouraged, as its effectiveness will decrease after continued use, though you can partially increase its movement distance by equipping fewer items. If Bloodhound Step was your choice in PvP battles, it seems like you need to come up with a new strategy.
quick summon
(Image credit: FromSoftware)Big changes have also been made to the Elden Ring summoning system. Summon signals can now be sent to summon parties in multiple zones, including those outside of the one you are currently in. Region.
This means you won't have to waste time pacing around in one place, twiddling your thumbs while waiting for a player to call for help. He can now be summoned to help anyone, anywhere. However, there is a caveat. According to the patch notes, you will not be able to send a signal to any Mohgwyn Palace summoning parties.
Balance changes have also been made to the ability Stacker Corpse, reducing its damage and bleed buildup. The Quick Step ability has also been changed. You'll be able to activate it more often in quick succession to "circle the enemy when locked", though its effectiveness will decrease when used continuously.
Finally, the White Mask NPC Varré's questline has been modified. You now have the option to complete the quest by defeating a specific NPC instead of participating in a multiplayer invasion. This is especially good news for anyone who isn't a PS Plus or Xbox Game Pass Ultimate subscriber and therefore doesn't have access to multiplayer.
The release of Elden Ring updates has slowed down in recent weeks. Patch 1.05 was released in June, but it wasn't very exciting (opens in a new tab). Find the full patch notes for this latest update below.
Elden Ring 1.06 Patch Notes
(Image credit: FromSoftware)- Added the function to send summon signals to summon groups in multiple areas, including remote areas. Sending a co-op panel to remote areas with this feature will exclude the summoning of groups in "Mohgwyn Palace".
- Added the function to invade a wider area, including remote areas
- Added a new way to progress in the White Mask Varre questline in addition to participating in the multiplayer invasion by defeating a new NPC
balance changes
- Added the following tweaks to Greatsword, Curved Greatsword, and Great Hammers:
- Reduced the time it takes to roll to be possible after an attack (jump attack, dual wield attack and mounted attacks not included)
- Increased movement speed of Power Attacks and Charged Attacks (Mounted Attacks not included)
- Increased guard meter movement speed.
- Increased the attack speed of great axes and reduced the time it takes to roll after an attack (jump attack, dual wield attack and mounted attacks not included)
- Increased swing distance when the player has a light rig load.
- Increased the hitbox of Cipher Pata's weapon skill "Unblockable Blade".
- Increased range of Ash of War's "Glintstone Pebble" and "Glintstone Dart" projectiles while reducing damage and stagger power.
- Ash of War "Bloodhound Step" movement distance and invincibility frames have been reduced by adding the changes below:
- ・Decreased performance with continuous use
- ・Increased movement distance when lightly equipped
- Shortened the activation interval when successively using the Quick Step ability, increasing its ability to circle the enemy when locked and adding the mods. below:
- ・Decreased performance with continuous use
- ・Increased movement distance when lightly equipped
- Decreased the damage and bleed buildup of the "Pile of Corpse" weapon skill when hit by the Blood attack. When hit by the blade, the damage only decreases slightly.
- Decreased ability to track "Stars of Ruin" mage targets.
Error correction
- Fixed a bug that prevented some "Lucerne" attacks from going through the enemy guard.
- Fixed a bug that made a two-handed jump attack with "Bloodhound's Fang" harder to break the enemy's position.
- Fixed a bug that caused the effect of "Resolve" and "Royal Knight's Resolve" to disappear after using the "Stop" ability with a dagger.
- Fixed a bug when double wielding the ax and greataxe that prevented bonus effects from spells, weapon skills, and items from applying correctly.
- Fixed a bug when using a two-handed halberd that made it harder to resist the enemy attack after using the guard counter.
- Fixed a bug that caused the physical attack affinity of some weapons to be different from the affinity listed in the tooltip.
- Fixed a bug that caused the player to be more easily noticed by enemies while wearing the "Deathbed Robe", even while crouching.
- Fixed a bug that caused a charge attack with a flail to damage an allied character when wearing "Deathbed Dress".
- Fixed a bug that caused HP to regenerate when changing your gear to a certain type of armor.
- Fixed a bug where the effect added to the weapon when using "Mists of Slumber" would be lost when the player was hit.
- Fixed a bug that caused the playable character's movement to become unstable when hitting certain enemies with the "Ghost Flame Ignition" ability.
- Fixed a bug that prevented the player from using the follow up attack of the "Queen's Black Flame" skill when performing the skill with insufficient FP
- Fixed a bug with the weapon skill "Zamor Ice Storm" that made it easier for the player to resist enemy attack when using the skill with insufficient FP
- Fixed a bug that caused the effect of spells and items to be added to right-handed weaponry when using certain left-handed weapon skills.
- Fixed a bug that caused the FP consumption description of some weapon skills to be different from their actual FP cost.
- Fixed a bug that allowed "Rock Blaster" to not consume FP when used with a staff in the left hand and without a weapon in the right hand.
- Fixed a bug that caused the charged version of "Black Flame Ritual" to consume the same amount of stamina as the normal version.
- Fixed a bug that caused the player to receive less HP recovery from enchantments and items other than "Flask of Crimson Tears" when activating the effect of "Great Rune of Malenia".
- Fixed a bug that prevented "Opaline Hardtear" from increasing physical damage negation
- Fixed a bug that prevented the player from jumping in the air while rolling in specific conditions
- Fixed a bug that allowed jumping attacks with colossal weapons while mounted to hit twice in a row.
- Fixed a bug that caused some signs to appear more than once in the summon pool.
- Fixed a bug that caused the attack effect of certain weapon skills to persist under specific circumstances.
- Fixed a bug that sometimes caused significant performance issues in "Ordina, Liturgical City" under certain circumstances
- Fixed a bug that prevented the player from picking up dropped runes on death under certain circumstances.
- Fixed a bug that allowed users to reach certain inaccessible areas in multiplayer.
- Fixed a bug that caused the multiplayer area to have different boundaries than expected
- Fixed a bug that caused some enemies to have incorrect visuals and behaviors.
- Fixed a bug that caused the wrong sounds to play under certain circumstances.
- Fixed a bug that prevented the player from moving in certain areas, resulting in death
- Fixed a bug that caused some locations on the map to have incorrect images and hitboxes.
- Fixed a bug on some maps that allowed users to get to unexpected places using certain procedures.
- Fixed a bug with the PC version that caused click input when equipping Holy Staves or Seals and activating Windows.
- Other performance improvements and bug fixes.
Other
- Added "ERROR" text to disallowed items. In the 1.04 update file, we fixed a bug that allowed players to pass unauthorized items that cannot be obtained in-game to other players. After the distribution of this update file, possession and use of these unauthorized items will be subject to a warning or penalty after a certain period of time.