The new Witcher game is multiplayer and its worlds are built alone

The new Witcher game is multiplayer and its worlds are built alone

Multiplayer gameplay and procedurally generated environments will be included in the next Witcher game, currently called Project Sirius.

While not The Witcher 4, Sirius is a spin-off entry in the Witcher series currently in development at CD Projekt Red subsidiary The Molasses Flood. Revealed at an investor presentation (opens in a new tab) yesterday, the game will is currently in pre-production and is being promoted as "a groundbreaking take on The Witcher universe."

On Twitter (opens in a new tab), CD Projekt Red confirmed that Sirius will include multiplayer elements in addition to a single-player campaign spanning "missions and story." There is still no indication if it will take the form of competitive multiplayer or online co-op.

The Continent as you have never seen it before

Geralt en The Witcher sosteniendo una espada

(Image credit: CD Projekt)

Some new job openings have given us a better idea of ​​the bewitching sorcery The Molasses Flood is up to. As spotted by GamesRadar (opens in a new tab), they suggest that the next Witcher game will feature procedurally generated levels, meaning environments created algorithmically rather than manually.

The Lead Level Designers List (Opens in a new tab) describes Sirius as a game where "many environments will be procedurally generated". Meanwhile, the Higher Level Designer position (opens in a new tab) requires someone who can create levels that involve both crafting and procedural elements, as well as level fragments that can be "recombined and arranged using a system of procedure".

The Molasses Flood is no stranger to procedural generation. He is best known for creating the 2016 roguelike survival game The Flame in the Flood, in which he scavenges for resources and crafts tools in a post-apocalyptic version of the United States, while running down a procedurally generated river. Their 2020 co-op survival game Drake Hollow also featured a procedurally generated map, where you build a colony and rescue creatures.

The studio was founded in 2014 by a group of developers who previously worked on the Bioshock, Halo, and Guitar Hero series. When it acquired Molasses Flood last year, CD Projekt Red said it would work closely with the studio, but the team would "maintain its current identity and not merge with existing teams." Part of that identity seems to be a domain of procedural generation.