Last week's Xbox and Bethesda Showcase shed some light on Starfield's character creation, and it looks like Bethesda has hidden a little Easter egg in the system's sliders.

After last weekend's reveal of the game, fans were quick to hone in on details, such as studio boss Todd Howard's confirmation that Starfield will include the bench. Spotted by u/Pomatomaster on the Starfield subreddit (opens in a new tab), this eagle-eyed fan noticed that the character creation sliders looked like gel electrophoresis strips.

For the ignorant, gel electrophoresis strips are a research method used in molecular biology, which consists of separating DNA fragments based on their size or weight. u/Pomatomaster explains that this involves the DNA sample being placed in "a big block of glorified jelly" while an electric current runs through it to separate these fragments.

Fellow_genetics_nerds_rejoice_the_character of r/Starfield

It's a process that's also used for DNA sequencing, so given the way DNA defines our appearance, it makes sense that Bethesda would use it for the creation of the Starfield character.

make this adventure yours

Like most Bethesda games, there is a wide range of customization options available for our Starfield protagonist. Change skin tones, hair colors, body details, eye color, all the usual options you'd expect. This time, however, Bethesda has added "Background" and "Features."

Funds offer three starting abilities. Choosing "Cuisine" allows you to create unique food and drink recipes, while "Duel" deals 10% more damage in close combat. As for traits, they shape your personality in more subtle ways. If you choose the "Introverted" trait, for example, you'll have more stamina when traveling alone, but less with companions. Unsurprisingly, you can't mix diametrically opposite traits.

Don't expect voice options. Shortly after the presentation, Bethesda confirmed via Twitter (opens in a new tab) that she had opted for a first-person perspective with dialogue, and this time your character doesn't speak. Bethesda has already tried this in Fallout 4, an aspect that has not been particularly well received. As such, news of this change has been mostly positive.

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