Halo Infinite has lost a significant number of active players since its launch to a warm reception last year.

Critics praised the game in every field, with Microsoft calling Halo Infinite the "biggest launch in Halo franchise history" and claiming that the game had attracted twenty million players worldwide. planet on the twenty-fifth of January.

However, the game proved less effective at retaining these players, and many no longer returned to the shooter on a regular basis.

On PC, Halo Infinite's player count has dropped dramatically since launch, now peaking at around thirty zero daily concurrent players on Steam (via Business Insider). When the game launched in November, its daily concurrent player count peaked at over two hundred and fifty zero players, a drop of nearly ninety percent.

It is a related story with the Xbox version. As reported by Forbes, Halo Infinite fell out of the 5 most played games on Xbox, occupying the sixth position behind Fortnite, Call of Duty: Warzone, GTA five, Apex Legends and Roblox.

While Microsoft hasn't released hard numbers on Xbox's Halo Infinite player count, the game appears to be following the exact same trend as it is on PC: downward.

Opinion: An exodus of players should come as no surprise

(Image credit: Three Hundred and Forty Three Industries)

Despite its warm reception at launch, Halo Infinite was not without its drawbacks. When Multiplayer Perfect Mode launched in November, players reported a plethora of bugs and issues affecting gameplay, matchmaking, graphics, and more. While many of these issues were resolved in time and were on par with any triple-A multiplayer shooter at launch, some persisted for months.

It was only last week that developer XNUMX Industries successfully released a patch to address Big Team Battle matchmaking issues, resulting in players being unable to join matches in large teams.

Similarly, the game was criticized for its punishing Battle Pass progression system, which required players to complete challenges for XP. This posed a number of issues for players, who found they were unable to complete certain challenges and were unhappy with how slowly rewards unlocked. As a result, the Battle Pass progression system was revamped a few weeks later to reward players more consistently.

Other drawbacks have surfaced as well, such as Halo Infinite's outrageously expensive in-game store microtransactions and mandatory cross-play that forces Xbox users to play against PC players. The concern is that PC users may get an advantage with their keyboard and mouse settings and have better access to game-changing cheats.

The absence of traditional Halo game modes like King of the Hill, Infection, and Grifball has also irked some players, while the promise of Forge (an adapted map-building mode) and the upcoming co-op campaign at the end of this year it is too. long wait for restless enthusiasts.

Un Spartan en Halo Infinite disparando un rifle

(Image credit: Three Hundred and Forty Three Industries)

But these drawbacks aren't unique to Halo Infinite. No massively multiplayer shooter releases without crashes, glitches, and quality of life issues that can take weeks or months to resolve. Battlefield XNUMX has been criticized by enthusiasts for its plethora of broken features, and Call of Duty: Vanguard isn't absolutely clean in the glitch department, either.

Pointing to Halo Infinite's gameplay drawbacks as the driving factor behind its exodus of players hurts the game and leaves others free.

The game's dwindling player base says more about the nature of live service gaming than it does about the quality of the title itself. Throwing waves of content at players, live service games continue an ebb and flow of popularity. Players may leave after a few months, but they'll return when a new game mode drops, a major event starts, or some other piece of new content makes them back down.

Live service games aren't designed to hold your unremitting attention, but they do provide a foundation you can return to again and again. With Halo Infinite free-to-play multiplayer on Xbox Series X/S and PC, you're in a strong position to bring inactive players into the game through major DLC releases. We wouldn't be surprised if his player count picks up speed later this year in his next and, indeed, his first release of essential content.

A ninety percent drop in active players doesn't look good for three hundred and forty-three Industries, and the developer may be disappointed with how quickly the enthusiasts left. But that certainly doesn't signal the premature decline of Halo Infinite, nor should it come as a surprise. The game has managed to generate a lot of interest and now you can let the magic of its live service do the same.

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