Upcoming sci-fi horror The Callisto Protocol won't just load players up with weapons and ammo, it has been revealed. Instead, players will also find themselves in plenty of melee combat.
This news comes from The Callisto Protocol's design director, Ben Walker, who told Game Informer (opens in a new tab) during an in-depth review of the game's combat that he's "leaning towards the survival side of things” and that “the whole tone of “the fight” is a kind of fight. So it makes sense for him to reveal that "nearly half of our fights are hand-to-hand."
That's not to say the game doesn't provide players with ammo for ranged combat, of course, but Walker notes that the balanced spread "means you have to be smart about how you use your bullets. So to that end we added our melee combos, when they're done they knock the enemy back, so it gives you a chance to block real quick and get a nice clean shot on an enemy.
In his conversation with Game Informer, Walker also touched on how the Striking Distance team will be using the PS5's DualSense controller. “We support each other a lot in all of that,” he said. "As satisfying as it is to hear and see, feel like it just adds that extra level and this controller definitely gives us that capability, so all those little nuances and stuff, we're working really hard to implement and make sure that we're really stand out on the gamepad.'
In terms of details, Walker says that “since we have the fight, we want the bones to break. Feeling that in the controller, right? So when you actually make that connection, you'll have that little feeling of a crack." in command."
The last time we saw The Callisto Protocol was during Summer Game Fest earlier this month, when a new trailer for the game was revealed. It was an exceptionally bloody and visceral affair, so the fact that the game's combat isn't afraid to really lean into the up close and personal nature of melee isn't exactly surprising.
Callisto Protocol will be released on December 2, 2022 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
These Dead Space comparisons
As more of The Callisto Protocol has been shown over the past month, the game has drawn comparisons to Dead Space, whose remake is due out in January of next year.
Atmospheric similarities aside, The Callisto Protocol developer Striking Distance Studios has some Dead Space veterans on staff. They include studio head Glen Schofield, who previously served as general manager of Dead Space development studio Visceral Games. Therefore, comparisons are to be expected.
But with these new combat details emerging, we are increasingly able to see the points of difference. In a recent interview with PCGamesN (opens in a new tab), Striking Distance creative director Chris Stone, who previously served as animation director on Dead Space, addressed the comparisons.
Stone noted that the team "has grown and evolved a lot as game creators and artists over the last ten to fifteen years and the Callisto Protocol reflects that," adding that he thinks the combat system was mixed up previously discussed, as well as the story. . and its visuals, will differentiate The Callisto Protocol.
"We've created an in-depth combat system that combines close-range personal melee action and long-range gunplay with a gravity weapon called GRP ("Grip") that allows players to easily switch from weapon to weapon." Stone explained. .
"Are you running out of ammunition?" He grabs an enemy and pulls them in for a devastating blow with the stun baton. Being assaulted? He throws an enemy across the room and shoots their legs to get some breath. And of course, if you see an environmental hazard, he grabs the enemy and throws them for an instant kill.